Om
Spillelister
Registrer deg
1

Design International Training Programme

Delta
OversiktMerker

Design International Training Programme

Delta

Innhold

It's time to build your international training programme.

Get your team together and start planning the following aspects:
  • Who are the participants? What is their profile? What are their needs?
  • What are the educational objectives for this training programme? (what competences do you aim to develop?)
  • What main topics/ competences will you cover through the programme? What is your programme about?
  • What methodologies will you use? (Experiential Learning, Outdoor education, Competence-based Approach, Theatre-based training etc.)

Now, all these decisions should be transformed into a visual training programme.
Visualise your training programme grid on a Flipchart paper or a Digital grid.

When designing your training programme, consider the following aspects:
How does the programme have the potential to reach its objectives?
How does the programme reflect key principles of non-formal learning?
How do you integrate the balance between the group development and main theme exploration?
How does the programme integrate the exploration of the training's main topic?

To learn more about how to design a training programme, download T-Kit no. 6 "Training Essentials" (pages 85-97)
Additionally, explore a few videos developed by the team of the International Youth Work Trainers Guild

What is the role of a trainer in a training context?



What is Experiential Learning - one of the key aspects when designing educational programmes



A few main principles when designing activities for your training programme


Check the link in the Resources section to download the template for preparing your training programme.

Materiale

  • Template for designing your training programme

Last ned aktivitetsmerke

Design International Training Programme Få dette merket

It's time to build your international training programme.

Get your team together and start planning the following aspects:
  • Who are the participants? What is their profile? What are their needs?
  • What are the educational objectives for this training programme? (what competences do you aim to develop?)
  • What main topics/ competences will you cover through the programme? What is your programme about?
  • What methodologies will you use? (Experiential Learning, Outdoor education, Competence-based Approach, Theatre-based training etc.)

Now, all these decisions should be transformed into a visual training programme.
Visualise your training programme grid on a Flipchart paper or a Digital grid.

When designing your training programme, consider the following aspects:
How does the programme have the potential to reach its objectives?
How does the programme reflect key principles of non-formal learning?
How do you integrate the balance between the group development and main theme exploration?
How does the programme integrate the exploration of the training's main topic?

To learn more about how to design a training programme, download T-Kit no. 6 "Training Essentials" (pages 85-97)
Additionally, explore a few videos developed by the team of the International Youth Work Trainers Guild

What is the role of a trainer in a training context?



What is Experiential Learning - one of the key aspects when designing educational programmes



A few main principles when designing activities for your training programme


Check the link in the Resources section to download the template for preparing your training programme.
Oppgaver
Oppgavenr.1
Utstedt av arrangør eller skanning av WR-kode
Participate in activity

Ferdigheter

ETS-TR
#Developing an educational approach based on the principles and values of non-formal learning
ETS-TR
#Transferring knowledge or values related to the activity to learners
ETS-TR
#Choose and designing appropriate methods for collecting, interpreting and disseminating information (data, resources, findings, etc.)
Designing educational programmes
Lagt til spilleliste (0)
Tid på å fullføre: 7 timer
Del:

Arrangører

Awero

Badge issuer recognized with

Badgecraft driver denne plattformen og utvikler den sammen med ledende utdanningsorganisasjoner. EUs Erasmus Plus-program har delfinansiert utviklingen av den første versjonen av denne plattformen. Kontakt support@badgecraft.eu.
Plattform
Endre til annet språk:
Delfinansiert av EUs Erasmus Plus-program
HjemKartProsjekterSpillelister